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Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Mon Aug 15, 2016 3:59 pm
by iterati
Upped number of colors to 16 per set and fixed a couple of bugs that were present

There was a bug that was locking up the light under some conditions. It's been fixed. Please download vectr.16.08.14 from the link below

https://iterati.github.io/vectr.html

https://iterati.github.io/firmwares/vectr.16.08.20.zip

vectr.16.08.20.zip

Re: Latest Release -- Vectr (aka Vectr2) (August 14, 2016)

Posted: Thu Aug 18, 2016 6:17 pm
by fmosm
Arduino can't open custom sketches only the default one.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Sun Aug 21, 2016 1:55 pm
by fmosm
Bug:

If you select Arr Gee Beebee during live preview and then select Spark Plug during either the red or blue strobe it will lock the light as a solid at max brightness in the respective colour. This requires you to unplug the light and re connect again. Temporary solution is just to select another mode before selecting spark plug.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Sun Aug 21, 2016 2:57 pm
by fmosm
Bug:

Color patterns don't update in live preview, you need to either disconnect and reconnect, or save the mode select another and go back to the original mode.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Sun Aug 28, 2016 12:49 am
by LordKumquat
Are there any mode making tutorials for vectr 3 yet? Im just a little confused.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Mon Aug 29, 2016 12:17 pm
by fmosm
Bug:

Selected colours don't display in GUI, only basic colors such as red, green, blue etc. You have to click on the color a second time and click cancel before a more accurate representation of the color appears in the GUI.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Mon Aug 29, 2016 12:18 pm
by fmosm
Bug:

Morph mode has a strange blink at the end of each cycle about the size of a hyper strobe even tho the flashing strobe is way shorter, not sure why that's happening but morph mode doesn't seem so clean.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Mon Aug 29, 2016 12:20 pm
by fmosm
LordKumquat wrote:Are there any mode making tutorials for vectr 3 yet? Im just a little confused.

I may write up a basics tutorial sometime over the next week, I'm still figuring much of Vectr out but I can help with the basics for sure.

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Sat Sep 10, 2016 9:06 pm
by LordKumquat
Please do, I'm pretty lost at making modes, is there any way to start a new blank one?

Re: Latest Release -- Vectr (aka Vectr3) (August 20, 2016)

Posted: Sat Sep 10, 2016 10:00 pm
by fmosm
You can but I wouldn't recommend it at this point. To create a blank mode navigate to the "modes" folder inside the Vectr directory and drag/drop the modes into an alt folder, this will cause vectr to boot up without any modes in your list, and thus creating a blank canvas. The twist here however is that when you do this it puts every setting at max and even gives you access to some options that you don't usually have access to, so it's very confusing.

What I've done is created my own "new project" mode and when I'm starting to develop new firmware ideas I empty the modes folder like before but I leave this one inside, causing vectr to boot up in the way I like it. My recommendations for new projects are to drop all color options down to 1 color, and to set all threshold bar values to 64 (for both bars). This gives you the most basic setup to experiment with only one color per set and zero thresholds to worry about. Here you can easily adjust strobe/blank times to see how big, small or wide your patterns are, I've got my own favourite strobe values and you'll develop your own too. As you would like, perhaps slowly add more colors and introduce a threshold (solid/overlap) to see how your light changes, build up little by little from there.

I have some work I need to finish over the weekend but once I get that out of the way I'll write some basic 101 and more advanced/intermediate tutorials up that will help you make more modes, have a look in the mode swap forum for examples of what I'll be using as examples in the tutorials.